scrcpy/BUILD.md
Romain Vimont fbe0f951e1 Add audio player
Play the decoded audio using SDL.

The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).

On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.

The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.

PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>

Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
2023-03-10 22:22:15 +01:00

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7.3 KiB
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# Build scrcpy
Here are the instructions to build _scrcpy_ (client and server).
## Simple
If you just want to install the latest release from `master`, follow this
simplified process.
First, you need to install the required packages:
```bash
# for Debian/Ubuntu
sudo apt install ffmpeg libsdl2-2.0-0 adb wget \
gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
libswresample-dev libusb-1.0-0 libusb-1.0-0-dev
```
Then clone the repo and execute the installation script
([source](install_release.sh)):
```bash
git clone https://github.com/Genymobile/scrcpy
cd scrcpy
./install_release.sh
```
When a new release is out, update the repo and reinstall:
```bash
git pull
./install_release.sh
```
To uninstall:
```bash
sudo ninja -Cbuild-auto uninstall
```
## Branches
### `master`
The `master` branch concerns the latest release, and is the home page of the
project on GitHub.
### `dev`
`dev` is the current development branch. Every commit present in `dev` will be
in the next release.
If you want to contribute code, please base your commits on the latest `dev`
branch.
## Requirements
You need [adb]. It is available in the [Android SDK platform
tools][platform-tools], or packaged in your distribution (`adb`).
On Windows, download the [platform-tools][platform-tools-windows] and extract
the following files to a directory accessible from your `PATH`:
- `adb.exe`
- `AdbWinApi.dll`
- `AdbWinUsbApi.dll`
The client requires [FFmpeg] and [LibSDL2]. Just follow the instructions.
[adb]: https://developer.android.com/studio/command-line/adb.html
[platform-tools]: https://developer.android.com/studio/releases/platform-tools.html
[platform-tools-windows]: https://dl.google.com/android/repository/platform-tools-latest-windows.zip
[ffmpeg]: https://en.wikipedia.org/wiki/FFmpeg
[LibSDL2]: https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
## System-specific steps
### Linux
Install the required packages from your package manager.
#### Debian/Ubuntu
```bash
# runtime dependencies
sudo apt install ffmpeg libsdl2-2.0-0 adb libusb-1.0-0
# client build dependencies
sudo apt install gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
libswresample-dev libusb-1.0-0-dev
# server build dependencies
sudo apt install openjdk-11-jdk
```
On old versions (like Ubuntu 16.04), `meson` is too old. In that case, install
it from `pip3`:
```bash
sudo apt install python3-pip
pip3 install meson
```
#### Fedora
```bash
# enable RPM fusion free
sudo dnf install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm
# client build dependencies
sudo dnf install SDL2-devel ffms2-devel libusb-devel meson gcc make
# server build dependencies
sudo dnf install java-devel
```
### Windows
#### Cross-compile from Linux
This is the preferred method (and the way the release is built).
From _Debian_, install _mingw_:
```bash
sudo apt install mingw-w64 mingw-w64-tools
```
You also need the JDK to build the server:
```bash
sudo apt install openjdk-11-jdk
```
Then generate the releases:
```bash
./release.sh
```
It will generate win32 and win64 releases into `dist/`.
#### In MSYS2
From Windows, you need [MSYS2] to build the project. From an MSYS2 terminal,
install the required packages:
[MSYS2]: http://www.msys2.org/
```bash
# runtime dependencies
pacman -S mingw-w64-x86_64-SDL2 \
mingw-w64-x86_64-ffmpeg \
mingw-w64-x86_64-libusb
# client build dependencies
pacman -S mingw-w64-x86_64-make \
mingw-w64-x86_64-gcc \
mingw-w64-x86_64-pkg-config \
mingw-w64-x86_64-meson
```
For a 32 bits version, replace `x86_64` by `i686`:
```bash
# runtime dependencies
pacman -S mingw-w64-i686-SDL2 \
mingw-w64-i686-ffmpeg \
mingw-w64-i686-libusb
# client build dependencies
pacman -S mingw-w64-i686-make \
mingw-w64-i686-gcc \
mingw-w64-i686-pkg-config \
mingw-w64-i686-meson
```
Java (>= 7) is not available in MSYS2, so if you plan to build the server,
install it manually and make it available from the `PATH`:
```bash
export PATH="$JAVA_HOME/bin:$PATH"
```
### Mac OS
Install the packages with [Homebrew]:
[Homebrew]: https://brew.sh/
```bash
# runtime dependencies
brew install sdl2 ffmpeg libusb
# client build dependencies
brew install pkg-config meson
```
Additionally, if you want to build the server, install Java 8 from Caskroom, and
make it available from the `PATH`:
```bash
brew tap homebrew/cask-versions
brew install adoptopenjdk/openjdk/adoptopenjdk11
export JAVA_HOME="$(/usr/libexec/java_home --version 1.11)"
export PATH="$JAVA_HOME/bin:$PATH"
```
### Docker
See [pierlon/scrcpy-docker](https://github.com/pierlon/scrcpy-docker).
## Common steps
**As a non-root user**, clone the project:
```bash
git clone https://github.com/Genymobile/scrcpy
cd scrcpy
```
### Build
You may want to build only the client: the server binary, which will be pushed
to the Android device, does not depend on your system and architecture. In that
case, use the [prebuilt server] (so you will not need Java or the Android SDK).
[prebuilt server]: #option-2-use-prebuilt-server
#### Option 1: Build everything from sources
Install the [Android SDK] (_Android Studio_), and set `ANDROID_SDK_ROOT` to its
directory. For example:
[Android SDK]: https://developer.android.com/studio/index.html
```bash
# Linux
export ANDROID_SDK_ROOT=~/Android/Sdk
# Mac
export ANDROID_SDK_ROOT=~/Library/Android/sdk
# Windows
set ANDROID_SDK_ROOT=%LOCALAPPDATA%\Android\sdk
```
Then, build:
```bash
meson setup x --buildtype=release --strip -Db_lto=true
ninja -Cx # DO NOT RUN AS ROOT
```
_Note: `ninja` [must][ninja-user] be run as a non-root user (only `ninja
install` must be run as root)._
[ninja-user]: https://github.com/Genymobile/scrcpy/commit/4c49b27e9f6be02b8e63b508b60535426bd0291a
#### Option 2: Use prebuilt server
- [`scrcpy-server-v1.25`][direct-scrcpy-server]
<sub>SHA-256: `ce0306c7bbd06ae72f6d06f7ec0ee33774995a65de71e0a83813ecb67aec9bdb`</sub>
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.25/scrcpy-server-v1.25
Download the prebuilt server somewhere, and specify its path during the Meson
configuration:
```bash
meson setup x --buildtype=release --strip -Db_lto=true \
-Dprebuilt_server=/path/to/scrcpy-server
ninja -Cx # DO NOT RUN AS ROOT
```
The server only works with a matching client version (this server works with the
`master` branch).
### Run without installing:
```bash
./run x [options]
```
### Install
After a successful build, you can install _scrcpy_ on the system:
```bash
sudo ninja -Cx install # without sudo on Windows
```
This installs several files:
- `/usr/local/bin/scrcpy` (main app)
- `/usr/local/share/scrcpy/scrcpy-server` (server to push to the device)
- `/usr/local/share/man/man1/scrcpy.1` (manpage)
- `/usr/local/share/icons/hicolor/256x256/apps/icon.png` (app icon)
- `/usr/local/share/zsh/site-functions/_scrcpy` (zsh completion)
- `/usr/local/share/bash-completion/completions/scrcpy` (bash completion)
You can then [run](README.md#run) `scrcpy`.
### Uninstall
```bash
sudo ninja -Cx uninstall # without sudo on Windows
```