scrcpy/release.mk
Romain Vimont 8d87b91f69 Build dependencies from sources
The project has 3 build dependencies:
 - SDL
 - FFmpeg
 - libusb

For Windows, the release script downloaded pre-built build dependencies
(either from upstream, or from the scrcpy-deps repository).

Instead, download the source releases and build locally. This offers
more flexibility.

The official adb release is still downloaded and included as is in the
release archive (it is not a build dependency).

Also upgrade FFmpeg to 6.1.1 and libusb to 1.0.27.

PR #4713 <https://github.com/Genymobile/scrcpy/pull/4713>
2024-03-02 22:52:54 +01:00

131 lines
4.5 KiB
Makefile

# This makefile provides recipes to build a "portable" version of scrcpy for
# Windows.
#
# Here, "portable" means that the client and server binaries are expected to be
# anywhere, but in the same directory, instead of well-defined separate
# locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server).
#
# In particular, this implies to change the location from where the client push
# the server to the device.
.PHONY: default clean \
test \
build-server \
prepare-deps \
build-win32 build-win64 \
dist-win32 dist-win64 \
zip-win32 zip-win64 \
release
GRADLE ?= ./gradlew
TEST_BUILD_DIR := build-test
SERVER_BUILD_DIR := build-server
WIN32_BUILD_DIR := build-win32
WIN64_BUILD_DIR := build-win64
VERSION := $(shell git describe --tags --always)
DIST := dist
WIN32_TARGET_DIR := scrcpy-win32-$(VERSION)
WIN64_TARGET_DIR := scrcpy-win64-$(VERSION)
WIN32_TARGET := $(WIN32_TARGET_DIR).zip
WIN64_TARGET := $(WIN64_TARGET_DIR).zip
RELEASE_DIR := release-$(VERSION)
release: clean test build-server zip-win32 zip-win64
mkdir -p "$(RELEASE_DIR)"
cp "$(SERVER_BUILD_DIR)/server/scrcpy-server" \
"$(RELEASE_DIR)/scrcpy-server-$(VERSION)"
cp "$(DIST)/$(WIN32_TARGET)" "$(RELEASE_DIR)"
cp "$(DIST)/$(WIN64_TARGET)" "$(RELEASE_DIR)"
cd "$(RELEASE_DIR)" && \
sha256sum "scrcpy-server-$(VERSION)" \
"scrcpy-win32-$(VERSION).zip" \
"scrcpy-win64-$(VERSION).zip" > SHA256SUMS.txt
@echo "Release generated in $(RELEASE_DIR)/"
clean:
$(GRADLE) clean
rm -rf "$(DIST)" "$(TEST_BUILD_DIR)" "$(SERVER_BUILD_DIR)" \
"$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)"
test:
[ -d "$(TEST_BUILD_DIR)" ] || ( mkdir "$(TEST_BUILD_DIR)" && \
meson setup "$(TEST_BUILD_DIR)" -Db_sanitize=address )
ninja -C "$(TEST_BUILD_DIR)"
$(GRADLE) -p server check
build-server:
[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
meson setup "$(SERVER_BUILD_DIR)" --buildtype release -Dcompile_app=false )
ninja -C "$(SERVER_BUILD_DIR)"
prepare-deps-win32:
@app/deps/adb.sh win32
@app/deps/sdl.sh win32
@app/deps/ffmpeg.sh win32
@app/deps/libusb.sh win32
prepare-deps-win64:
@app/deps/adb.sh win64
@app/deps/sdl.sh win64
@app/deps/ffmpeg.sh win64
@app/deps/libusb.sh win64
build-win32: prepare-deps-win32
rm -rf "$(WIN32_BUILD_DIR)"
mkdir -p "$(WIN32_BUILD_DIR)/local"
meson setup "$(WIN32_BUILD_DIR)" \
--pkg-config-path="app/deps/work/install/win32/lib/pkgconfig" \
-Dc_args="-I$(PWD)/app/deps/work/install/win32/include" \
-Dc_link_args="-L$(PWD)/app/deps/work/install/win32/lib" \
--cross-file=cross_win32.txt \
--buildtype=release --strip -Db_lto=true \
-Dcompile_server=false \
-Dportable=true
ninja -C "$(WIN32_BUILD_DIR)"
build-win64: prepare-deps-win64
rm -rf "$(WIN64_BUILD_DIR)"
mkdir -p "$(WIN64_BUILD_DIR)/local"
meson setup "$(WIN64_BUILD_DIR)" \
--pkg-config-path="app/deps/work/install/win64/lib/pkgconfig" \
-Dc_args="-I$(PWD)/app/deps/work/install/win64/include" \
-Dc_link_args="-L$(PWD)/app/deps/work/install/win64/lib" \
--cross-file=cross_win64.txt \
--buildtype=release --strip -Db_lto=true \
-Dcompile_server=false \
-Dportable=true
ninja -C "$(WIN64_BUILD_DIR)"
dist-win32: build-server build-win32
mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/data/icon.png "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/data/open_a_terminal_here.bat "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/deps/work/install/win32/bin/*.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/deps/work/install/win32/bin/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/data/icon.png "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/data/open_a_terminal_here.bat "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/deps/work/install/win64/bin/*.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/deps/work/install/win64/bin/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)"; \
zip -r "$(WIN32_TARGET)" "$(WIN32_TARGET_DIR)"
zip-win64: dist-win64
cd "$(DIST)"; \
zip -r "$(WIN64_TARGET)" "$(WIN64_TARGET_DIR)"