#ifndef CONVERT_H #define CONVERT_H #include #include #include "control_event.h" struct complete_mouse_motion_event { SDL_MouseMotionEvent *mouse_motion_event; struct size screen_size; }; struct complete_mouse_wheel_event { SDL_MouseWheelEvent *mouse_wheel_event; struct point position; }; SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from, struct control_event *to); SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from, struct size screen_size, struct control_event *to); // the video size may be different from the real device size, so we need the size // to which the absolute position apply, to scale it accordingly SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from, struct size screen_size, struct control_event *to); // on Android, a scroll event requires the current mouse position SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from, struct position position, struct control_event *to); #endif