#include "screen.h" #include #include #include #include #include #include #include "command.h" #include "decoder.h" #include "events.h" #include "frames.h" #include "lockutil.h" #include "netutil.h" #define SOCKET_NAME "scrcpy" #define DISPLAY_MARGINS 96 #define MIN(X,Y) (X) < (Y) ? (X) : (Y) #define MAX(X,Y) (X) > (Y) ? (X) : (Y) static struct frames frames; static struct decoder decoder; struct size { Uint16 width; Uint16 height; }; static long timestamp_ms() { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec * 1000 + tv.tv_usec / 1000; } static TCPsocket listen_on_port(Uint16 port) { IPaddress addr = { .host = INADDR_ANY, .port = SDL_SwapBE16(port), }; return SDLNet_TCP_Open(&addr); } static process_t start_server(const char *serial) { const char *const cmd[] = { "shell", "CLASSPATH=/data/local/tmp/scrcpy-server.jar", "app_process", "/system/bin", "com.genymobile.scrcpy.ScrCpyServer" }; return adb_execute(serial, cmd, sizeof(cmd) / sizeof(cmd[0])); } static void stop_server(process_t server) { if (!cmd_terminate(server)) { SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not kill: %s", strerror(errno)); } } SDL_bool read_initial_device_size(TCPsocket socket, struct size *size) { unsigned char buf[4]; if (SDLNet_TCP_Recv(socket, buf, sizeof(buf)) <= 0) { return SDL_FALSE; } size->width = (buf[0] << 8) | buf[1]; size->height = (buf[2] << 8) | buf[3]; return SDL_TRUE; } #if SDL_VERSION_ATLEAST(2, 0, 5) # define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r)) #else # define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r)) #endif // init the preferred display_bounds (i.e. the screen bounds with some margins) static SDL_bool get_preferred_display_bounds(struct size *bounds) { SDL_Rect rect; if (GET_DISPLAY_BOUNDS(0, &rect)) { SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Could not get display usable bounds: %s", SDL_GetError()); return SDL_FALSE; } bounds->width = MAX(0, rect.w - DISPLAY_MARGINS); bounds->height = MAX(0, rect.h - DISPLAY_MARGINS); return SDL_TRUE; } static inline struct size get_window_size(SDL_Window *window) { int width; int height; SDL_GetWindowSize(window, &width, &height); struct size size; size.width = width; size.height = height; return size; } // return the optimal size of the window, with the following constraints: // - it attempts to keep at least one dimension of the current_size (i.e. it crops the black borders) // - it keeps the aspect ratio // - it scales down to make it fit in the display_size // TODO unit test static struct size get_optimal_size(struct size current_size, struct size frame_size) { struct size display_size; // 32 bits because we need to multiply two 16 bits values Uint32 w; Uint32 h; if (!get_preferred_display_bounds(&display_size)) { // cannot get display bounds, do not constraint the size w = current_size.width; h = current_size.height; } else { w = MIN(current_size.width, display_size.width); h = MIN(current_size.height, display_size.height); } SDL_bool keep_width = frame_size.width * h > frame_size.height * w; if (keep_width) { // remove black borders on top and bottom h = frame_size.height * w / frame_size.width; } else { // remove black borders on left and right (or none at all if it already fits) w = frame_size.width * h / frame_size.height; } // w and h must fit into 16 bits SDL_assert_release(!(w & ~0xffff) && !(h & ~0xffff)); return (struct size) {w, h}; } // initially, there is no current size, so use the frame size as current size static inline struct size get_initial_optimal_size(struct size frame_size) { return get_optimal_size(frame_size, frame_size); } // same as get_optimal_size(), but read the current size from the window static inline struct size get_optimal_window_size(SDL_Window *window, struct size frame_size) { struct size current_size = get_window_size(window); return get_optimal_size(current_size, frame_size); } static inline SDL_bool prepare_for_frame(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture **texture, struct size old_frame_size, struct size frame_size) { (void) window; // might be used to resize the window automatically if (old_frame_size.width != frame_size.width || old_frame_size.height != frame_size.height) { if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) { SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError()); return SDL_FALSE; } // frame dimension changed, destroy texture SDL_DestroyTexture(*texture); struct size current_size = get_window_size(window); struct size target_size = { (Uint32) current_size.width * frame_size.width / old_frame_size.width, (Uint32) current_size.height * frame_size.height / old_frame_size.height, }; target_size = get_optimal_size(target_size, frame_size); SDL_SetWindowSize(window, target_size.width, target_size.height); SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height); *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height); if (!*texture) { SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError()); return SDL_FALSE; } } return SDL_TRUE; } static void update_texture(AVFrame *frame, SDL_Texture *texture) { SDL_UpdateYUVTexture(texture, NULL, frame->data[0], frame->linesize[0], frame->data[1], frame->linesize[1], frame->data[2], frame->linesize[2]); } static void render(SDL_Renderer *renderer, SDL_Texture *texture) { SDL_RenderClear(renderer); if (texture) { SDL_RenderCopy(renderer, texture, NULL, NULL); } SDL_RenderPresent(renderer); } static int wait_for_success(process_t proc, const char *name) { if (proc == PROCESS_NONE) { SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "Could not execute \"%s\"", name); return -1; } exit_code_t exit_code; if (!cmd_simple_wait(proc, &exit_code)) { if (exit_code != NO_EXIT_CODE) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\"%s\" returned with value %" PRIexitcode, name, exit_code); } else { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "\"%s\" exited unexpectedly", name); } return -1; } return 0; } int show_screen(const char *serial, Uint16 local_port) { int ret = 0; const char *server_jar_path = getenv("SCRCPY_SERVER_JAR"); if (!server_jar_path) { server_jar_path = "scrcpy-server.jar"; } process_t push_proc = adb_push(serial, server_jar_path, "/data/local/tmp/"); if (wait_for_success(push_proc, "adb push")) { return -1; } process_t reverse_tunnel_proc = adb_reverse(serial, SOCKET_NAME, local_port); if (wait_for_success(reverse_tunnel_proc, "adb reverse")) { return -1; } TCPsocket server_socket = listen_on_port(local_port); if (!server_socket) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not open video socket"); goto screen_finally_adb_reverse_remove; } // server will connect to our socket process_t server = start_server(serial); if (server == PROCESS_NONE) { ret = -1; SDLNet_TCP_Close(server_socket); goto screen_finally_adb_reverse_remove; } // to reduce startup time, we could be tempted to init other stuff before blocking here // but we should not block after SDL_Init since it handles the signals (Ctrl+C) in its // event loop: blocking could lead to deadlock TCPsocket device_socket = blocking_accept(server_socket); // we don't need the server socket anymore SDLNet_TCP_Close(server_socket); if (!device_socket) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not accept video socket: %s", SDL_GetError()); ret = -1; stop_server(server); goto screen_finally_adb_reverse_remove; } struct size frame_size; // screenrecord does not send frames when the screen content does not change // therefore, we transmit the screen size before the video stream, to be able // to init the window immediately if (!read_initial_device_size(device_socket, &frame_size)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not retrieve initial screen size"); ret = -1; SDLNet_TCP_Close(device_socket); stop_server(server); goto screen_finally_adb_reverse_remove; } if (frames_init(&frames)) { ret = -1; SDLNet_TCP_Close(device_socket); stop_server(server); goto screen_finally_adb_reverse_remove; } decoder.frames = &frames; decoder.video_socket = device_socket; decoder.skip_frames = SDL_TRUE; // now we consumed the width and height values, the socket receives the video stream // start the decoder if (decoder_start(&decoder)) { ret = -1; SDLNet_TCP_Close(device_socket); stop_server(server); goto screen_finally_destroy_frames; } if (SDL_Init(SDL_INIT_VIDEO)) { SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL: %s", SDL_GetError()); ret = -1; goto screen_finally_stop_decoder; } atexit(SDL_Quit); // Bilinear resizing if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) { SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not enable bilinear filtering"); } struct size window_size = get_initial_optimal_size(frame_size); SDL_Window *window = SDL_CreateWindow("scrcpy", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_size.width, window_size.height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); if (!window) { SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not create window: %s", SDL_GetError()); ret = -1; goto screen_finally_stop_decoder; } SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create renderer: %s", SDL_GetError()); ret = -1; goto screen_finally_destroy_window; } if (SDL_RenderSetLogicalSize(renderer, frame_size.width, frame_size.height)) { SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not set renderer logical size: %s", SDL_GetError()); ret = -1; goto screen_finally_destroy_renderer; } SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height); SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, frame_size.width, frame_size.height); if (!texture) { SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Could not create texture: %s", SDL_GetError()); ret = -1; goto screen_finally_destroy_renderer; } SDL_RenderClear(renderer); SDL_RenderPresent(renderer); long ts = timestamp_ms(); int nbframes = 0; SDL_bool texture_empty = SDL_TRUE; SDL_bool fullscreen = SDL_FALSE; SDL_Event event; while (SDL_WaitEvent(&event)) { switch (event.type) { case EVENT_DECODER_STOPPED: SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Video decoder stopped"); case SDL_QUIT: goto screen_quit; case EVENT_NEW_FRAME: lock_mutex(frames.mutex); AVFrame *frame = frames.rendering_frame; frames.rendering_frame_consumed = SDL_TRUE; if (!decoder.skip_frames) { SDL_CondSignal(frames.rendering_frame_consumed_cond); } struct size current_frame_size = {frame->width, frame->height}; if (!prepare_for_frame(window, renderer, &texture, frame_size, current_frame_size)) { goto screen_quit; } frame_size = current_frame_size; update_texture(frame, texture); unlock_mutex(frames.mutex); texture_empty = SDL_FALSE; long now = timestamp_ms(); ++nbframes; if (now - ts > 1000) { SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "%d fps", nbframes); ts = now; nbframes = 0; } render(renderer, texture); break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: case SDL_WINDOWEVENT_SIZE_CHANGED: render(renderer, texture_empty ? NULL : texture); break; } break; case SDL_KEYDOWN: { SDL_bool ctrl = SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL); SDL_bool shift = SDL_GetModState() & (KMOD_LSHIFT | KMOD_RSHIFT); SDL_bool repeat = event.key.repeat; switch (event.key.keysym.sym) { case SDLK_x: if (!repeat && ctrl && !shift) { // Ctrl+x struct size optimal_size = get_optimal_window_size(window, frame_size); SDL_SetWindowSize(window, optimal_size.width, optimal_size.height); } break; case SDLK_f: if (!repeat && ctrl && !shift) { // Ctrl+f Uint32 new_mode = fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP; if (!SDL_SetWindowFullscreen(window, new_mode)) { fullscreen = !fullscreen; render(renderer, texture_empty ? NULL : texture); } else { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not switch fullscreen mode: %s", SDL_GetError()); } } break; } break; } } } screen_quit: SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "quit..."); SDL_DestroyTexture(texture); screen_finally_destroy_renderer: // FIXME it may crash at exit if we destroy the renderer or the window, // with the exact same stack trace as . // As a workaround, leak the renderer and the window (we are exiting anyway). //SDL_DestroyRenderer(renderer); screen_finally_destroy_window: //SDL_DestroyWindow(window); screen_finally_stop_decoder: SDLNet_TCP_Close(device_socket); // kill the server before decoder_join() to wake up the decoder stop_server(server); decoder_join(&decoder); screen_finally_destroy_frames: frames_destroy(&frames); screen_finally_adb_reverse_remove: { process_t remove = adb_reverse_remove(serial, SOCKET_NAME); if (remove != PROCESS_NONE) { // ignore failure cmd_simple_wait(remove, NULL); } } return ret; }