#include "event_converter.h" #include "config.h" #define MAP(FROM, TO) case FROM: *to = TO; return true #define FAIL default: return false static bool convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) { switch (from) { MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN); MAP(SDL_KEYUP, AKEY_EVENT_ACTION_UP); FAIL; } } static enum android_metastate autocomplete_metastate(enum android_metastate metastate) { // fill dependant flags if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) { metastate |= AMETA_SHIFT_ON; } if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) { metastate |= AMETA_CTRL_ON; } if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) { metastate |= AMETA_ALT_ON; } if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) { metastate |= AMETA_META_ON; } return metastate; } static enum android_metastate convert_meta_state(SDL_Keymod mod) { enum android_metastate metastate = 0; if (mod & KMOD_LSHIFT) { metastate |= AMETA_SHIFT_LEFT_ON; } if (mod & KMOD_RSHIFT) { metastate |= AMETA_SHIFT_RIGHT_ON; } if (mod & KMOD_LCTRL) { metastate |= AMETA_CTRL_LEFT_ON; } if (mod & KMOD_RCTRL) { metastate |= AMETA_CTRL_RIGHT_ON; } if (mod & KMOD_LALT) { metastate |= AMETA_ALT_LEFT_ON; } if (mod & KMOD_RALT) { metastate |= AMETA_ALT_RIGHT_ON; } if (mod & KMOD_LGUI) { // Windows key metastate |= AMETA_META_LEFT_ON; } if (mod & KMOD_RGUI) { // Windows key metastate |= AMETA_META_RIGHT_ON; } if (mod & KMOD_NUM) { metastate |= AMETA_NUM_LOCK_ON; } if (mod & KMOD_CAPS) { metastate |= AMETA_CAPS_LOCK_ON; } if (mod & KMOD_MODE) { // Alt Gr // no mapping? } // fill the dependent fields return autocomplete_metastate(metastate); } static bool convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) { switch (from) { MAP(SDLK_RETURN, AKEYCODE_ENTER); MAP(SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER); MAP(SDLK_ESCAPE, AKEYCODE_ESCAPE); MAP(SDLK_BACKSPACE, AKEYCODE_DEL); MAP(SDLK_TAB, AKEYCODE_TAB); MAP(SDLK_PAGEUP, AKEYCODE_PAGE_UP); MAP(SDLK_DELETE, AKEYCODE_FORWARD_DEL); MAP(SDLK_HOME, AKEYCODE_MOVE_HOME); MAP(SDLK_END, AKEYCODE_MOVE_END); MAP(SDLK_PAGEDOWN, AKEYCODE_PAGE_DOWN); MAP(SDLK_RIGHT, AKEYCODE_DPAD_RIGHT); MAP(SDLK_LEFT, AKEYCODE_DPAD_LEFT); MAP(SDLK_DOWN, AKEYCODE_DPAD_DOWN); MAP(SDLK_UP, AKEYCODE_DPAD_UP); } if (mod & (KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI)) { return false; } // if ALT and META are not pressed, also handle letters and space switch (from) { MAP(SDLK_a, AKEYCODE_A); MAP(SDLK_b, AKEYCODE_B); MAP(SDLK_c, AKEYCODE_C); MAP(SDLK_d, AKEYCODE_D); MAP(SDLK_e, AKEYCODE_E); MAP(SDLK_f, AKEYCODE_F); MAP(SDLK_g, AKEYCODE_G); MAP(SDLK_h, AKEYCODE_H); MAP(SDLK_i, AKEYCODE_I); MAP(SDLK_j, AKEYCODE_J); MAP(SDLK_k, AKEYCODE_K); MAP(SDLK_l, AKEYCODE_L); MAP(SDLK_m, AKEYCODE_M); MAP(SDLK_n, AKEYCODE_N); MAP(SDLK_o, AKEYCODE_O); MAP(SDLK_p, AKEYCODE_P); MAP(SDLK_q, AKEYCODE_Q); MAP(SDLK_r, AKEYCODE_R); MAP(SDLK_s, AKEYCODE_S); MAP(SDLK_t, AKEYCODE_T); MAP(SDLK_u, AKEYCODE_U); MAP(SDLK_v, AKEYCODE_V); MAP(SDLK_w, AKEYCODE_W); MAP(SDLK_x, AKEYCODE_X); MAP(SDLK_y, AKEYCODE_Y); MAP(SDLK_z, AKEYCODE_Z); MAP(SDLK_SPACE, AKEYCODE_SPACE); FAIL; } } static enum android_motionevent_buttons convert_mouse_buttons(uint32_t state) { enum android_motionevent_buttons buttons = 0; if (state & SDL_BUTTON_LMASK) { buttons |= AMOTION_EVENT_BUTTON_PRIMARY; } if (state & SDL_BUTTON_RMASK) { buttons |= AMOTION_EVENT_BUTTON_SECONDARY; } if (state & SDL_BUTTON_MMASK) { buttons |= AMOTION_EVENT_BUTTON_TERTIARY; } if (state & SDL_BUTTON_X1) { buttons |= AMOTION_EVENT_BUTTON_BACK; } if (state & SDL_BUTTON_X2) { buttons |= AMOTION_EVENT_BUTTON_FORWARD; } return buttons; } bool convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) { to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE; if (!convert_keycode_action(from->type, &to->inject_keycode.action)) { return false; } uint16_t mod = from->keysym.mod; if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) { return false; } to->inject_keycode.metastate = convert_meta_state(mod); return true; } static bool convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) { switch (from) { MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN); MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP); FAIL; } } bool convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size, struct control_msg *to) { to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT; if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) { return false; } to->inject_touch_event.pointer_id = POINTER_ID_MOUSE; to->inject_touch_event.position.screen_size = screen_size; to->inject_touch_event.position.point.x = from->x; to->inject_touch_event.position.point.y = from->y; to->inject_touch_event.pressure = 1.f; to->inject_touch_event.buttons = convert_mouse_buttons(SDL_BUTTON(from->button)); return true; } bool convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size, struct control_msg *to) { to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT; to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE; to->inject_touch_event.pointer_id = POINTER_ID_MOUSE; to->inject_touch_event.position.screen_size = screen_size; to->inject_touch_event.position.point.x = from->x; to->inject_touch_event.position.point.y = from->y; to->inject_touch_event.pressure = 1.f; to->inject_touch_event.buttons = convert_mouse_buttons(from->state); return true; } static bool convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) { switch (from) { MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE); MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN); MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP); FAIL; } } bool convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size, struct control_msg *to) { to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT; if (!convert_touch_action(from->type, &to->inject_touch_event.action)) { return false; } to->inject_touch_event.pointer_id = from->fingerId; to->inject_touch_event.position.screen_size = screen_size; // SDL touch event coordinates are normalized in the range [0; 1] to->inject_touch_event.position.point.x = from->x * screen_size.width; to->inject_touch_event.position.point.y = from->y * screen_size.height; to->inject_touch_event.pressure = from->pressure; to->inject_touch_event.buttons = 0; return true; } bool convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position, struct control_msg *to) { to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT; to->inject_scroll_event.position = position; int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1; // SDL behavior seems inconsistent between horizontal and vertical scrolling // so reverse the horizontal // to->inject_scroll_event.hscroll = -mul * from->x; to->inject_scroll_event.vscroll = mul * from->y; return true; }