#ifndef CONVERT_H #define CONVERT_H #include #include #include "controlevent.h" // on Android, a scroll event requires the current mouse position struct complete_mouse_wheel_event { SDL_MouseWheelEvent *mouse_wheel_event; Sint32 x; Sint32 y; }; SDL_bool input_key_from_sdl_to_android(SDL_KeyboardEvent *from, struct control_event *to); SDL_bool mouse_button_from_sdl_to_android(SDL_MouseButtonEvent *from, struct control_event *to); SDL_bool mouse_motion_from_sdl_to_android(SDL_MouseMotionEvent *from, struct control_event *to); SDL_bool mouse_wheel_from_sdl_to_android(struct complete_mouse_wheel_event *from, struct control_event *to); #endif