#include "convert.h" #define MAP(FROM, TO) case FROM: *to = TO; return SDL_TRUE #define FAIL default: return SDL_FALSE static SDL_bool convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) { switch (from) { MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN); MAP(SDL_KEYUP, AKEY_EVENT_ACTION_UP); FAIL; } } static enum android_metastate autocomplete_metastate(enum android_metastate metastate) { // fill dependant flags if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) { metastate |= AMETA_SHIFT_ON; } if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) { metastate |= AMETA_CTRL_ON; } if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) { metastate |= AMETA_ALT_ON; } if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) { metastate |= AMETA_META_ON; } return metastate; } static enum android_metastate convert_meta_state(SDL_Keymod mod) { enum android_metastate metastate = 0; if (mod & KMOD_LSHIFT) { metastate |= AMETA_SHIFT_LEFT_ON; } if (mod & KMOD_RSHIFT) { metastate |= AMETA_SHIFT_RIGHT_ON; } if (mod & KMOD_LCTRL) { metastate |= AMETA_CTRL_LEFT_ON; } if (mod & KMOD_RCTRL) { metastate |= AMETA_CTRL_RIGHT_ON; } if (mod & KMOD_LALT) { metastate |= AMETA_ALT_LEFT_ON; } if (mod & KMOD_RALT) { metastate |= AMETA_ALT_RIGHT_ON; } if (mod & KMOD_LGUI) { // Windows key metastate |= AMETA_META_LEFT_ON; } if (mod & KMOD_RGUI) { // Windows key metastate |= AMETA_META_RIGHT_ON; } if (mod & KMOD_NUM) { metastate |= AMETA_NUM_LOCK_ON; } if (mod & KMOD_CAPS) { metastate |= AMETA_CAPS_LOCK_ON; } if (mod & KMOD_MODE) { // Alt Gr // no mapping? } // fill the dependent fields return autocomplete_metastate(metastate); } static SDL_bool convert_keycode(SDL_Keycode from, enum android_keycode *to) { switch (from) { MAP(SDLK_RETURN, AKEYCODE_ENTER); MAP(SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER); MAP(SDLK_ESCAPE, AKEYCODE_ESCAPE); MAP(SDLK_BACKSPACE, AKEYCODE_DEL); MAP(SDLK_TAB, AKEYCODE_TAB); MAP(SDLK_HOME, AKEYCODE_HOME); MAP(SDLK_PAGEUP, AKEYCODE_PAGE_UP); MAP(SDLK_DELETE, AKEYCODE_FORWARD_DEL); MAP(SDLK_END, AKEYCODE_MOVE_END); MAP(SDLK_PAGEDOWN, AKEYCODE_PAGE_DOWN); MAP(SDLK_RIGHT, AKEYCODE_DPAD_RIGHT); MAP(SDLK_LEFT, AKEYCODE_DPAD_LEFT); MAP(SDLK_DOWN, AKEYCODE_DPAD_DOWN); MAP(SDLK_UP, AKEYCODE_DPAD_UP); FAIL; } } static SDL_bool convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) { switch (from) { MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN); MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP); FAIL; } } static enum android_motionevent_buttons convert_mouse_buttons(Uint32 state) { enum android_motionevent_buttons buttons = 0; if (state & SDL_BUTTON_LMASK) { buttons |= AMOTION_EVENT_BUTTON_PRIMARY; } if (state & SDL_BUTTON_RMASK) { buttons |= AMOTION_EVENT_BUTTON_SECONDARY; } if (state & SDL_BUTTON_MMASK) { buttons |= AMOTION_EVENT_BUTTON_TERTIARY; } if (state & SDL_BUTTON_X1) { buttons |= AMOTION_EVENT_BUTTON_BACK; } if (state & SDL_BUTTON_X2) { buttons |= AMOTION_EVENT_BUTTON_FORWARD; } return buttons; } SDL_bool input_key_from_sdl_to_android(const SDL_KeyboardEvent *from, struct control_event *to) { to->type = CONTROL_EVENT_TYPE_KEYCODE; if (!convert_keycode_action(from->type, &to->keycode_event.action)) { return SDL_FALSE; } if (!convert_keycode(from->keysym.sym, &to->keycode_event.keycode)) { return SDL_FALSE; } to->keycode_event.metastate = convert_meta_state(from->keysym.mod); return SDL_TRUE; } SDL_bool mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from, struct size screen_size, struct control_event *to) { to->type = CONTROL_EVENT_TYPE_MOUSE; if (!convert_mouse_action(from->type, &to->mouse_event.action)) { return SDL_FALSE; } to->mouse_event.buttons = convert_mouse_buttons(SDL_BUTTON(from->button)); to->mouse_event.position.screen_size = screen_size; to->mouse_event.position.point.x = from->x; to->mouse_event.position.point.y = from->y; return SDL_TRUE; } SDL_bool mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from, struct size screen_size, struct control_event *to) { to->type = CONTROL_EVENT_TYPE_MOUSE; to->mouse_event.action = AMOTION_EVENT_ACTION_MOVE; to->mouse_event.buttons = convert_mouse_buttons(from->state); to->mouse_event.position.screen_size = screen_size; to->mouse_event.position.point.x = from->x; to->mouse_event.position.point.y = from->y; return SDL_TRUE; } SDL_bool mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from, struct position position, struct control_event *to) { to->type = CONTROL_EVENT_TYPE_SCROLL; to->scroll_event.position = position; int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1; // SDL behavior seems inconsistent between horizontal and vertical scrolling // so reverse the horizontal // to->scroll_event.hscroll = -mul * from->x; to->scroll_event.vscroll = mul * from->y; return SDL_TRUE; }