Commit graph

13 commits

Author SHA1 Message Date
Romain Vimont
28980bbc90 Rename "event" to "message"
After the recent refactorings, a "control event" is not necessarily an
"event" (it may be a "command"). Similarly, the unique "device event"
used to send the device clipboard content is more a "reponse" to the
request from the client than an "event".

Rename both to "message", and rename the message types to better
describe their intent.
2019-05-31 16:18:00 +02:00
Romain Vimont
5d473efeb5 Bind Home key to MOVE_HOME
On pressing Home key on the computer, move the cursor to the beginning
of the line instead of going back to the home screen.

<https://developer.android.com/reference/android/view/KeyEvent.html#KEYCODE_HOME>
<https://developer.android.com/reference/android/view/KeyEvent.html#KEYCODE_MOVE_HOME>

Fixes (part of) <https://github.com/Genymobile/scrcpy/issues/555>.
2019-05-27 10:24:47 +02:00
Romain Vimont
dfed1b250e Replace SDL types by C99 standard types
Scrcpy is a C11 project. Use the C99 standard types instead of the
SDL-specific types:

    SDL_bool -> bool
    SintXX   -> intXX_t
    UintXX   -> uintXX_t
2019-03-02 23:55:23 +01:00
Romain Vimont
aeda583a2c Update code style
Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.

This allows to avoid very long lines, and all function names are
aligned.

(We do this on VLC, and I like it.)
2019-03-02 20:28:46 +01:00
Romain Vimont
411aa4fcfd Handle alpha and space chars as raw events
To handle special chars, text is handled as text input instead of key
events. However, this breaks the separation of DOWN and UP key events.

As a compromise, send letters and space as key events, to preserve
original DOWN/UP events, but send other text input events as text, to be
able to send "special" characters.

Fixes <https://github.com/Genymobile/scrcpy/issues/87>.

Suggested-by: pete1414
Suggested-by: King-Slide <kingslide@gmail.com>
2018-10-03 22:07:09 +02:00
Romain Vimont
9aa88b6fc3 Map numpad ENTER key
Forward numpad ENTER key to the device.

Fixes <https://github.com/Genymobile/scrcpy/issues/117>.
2018-04-08 12:40:05 +02:00
Romain Vimont
f16bd88802 Remove useless cast
For consistency with mouse button events handling, directly assign from
Sint32 to Uint16.
2018-03-15 16:30:51 +01:00
Romain Vimont
f9a63ec272 Reverse horizontal scrolling behavior
The SDL mouse wheel event seems inconsistent between horizontal and
vertical scrolling.

> Movements to the left generate negative x values and to the right
> generate positive x values. Movements down (scroll backward) generate
> negative y values and up (scroll forward) generate positive y values.

<https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>

Reverse the horizontal.

Fixes <https://github.com/Genymobile/scrcpy/issues/49>.
2018-03-12 09:37:46 +01:00
Romain Vimont
879941355d Swap position/point names
A point is a 2D vector. A position represent a point relative to the
screen size.
2018-01-29 14:52:22 +01:00
Romain Vimont
8984c1a7c4 Scale mouse events
The video screen size on the client may differ from the real device
screen size (e.g. the video stream may be scaled down). As a
consequence, mouse events must be scaled to match the real device
coordinates.

For this purpose, make the client send the video screen size along with
the absolute pointer location, and the server scale the location to
match the real device size before injecting mouse events.
2018-01-23 16:44:59 +01:00
Romain Vimont
90c69d2c79 Use pointers-to-const where relevant
Explicitly declare const a function parameter intended to be read-only.
2018-01-19 15:13:38 +01:00
Romain Vimont
53cd59605a Ignore keycodes generating unwanted events
Ctrl, Alt, Shift and Meta should not be transmitted to the Android
device: they may generate unwanted events. For instance, resizing the
window using Alt+click will generate an Alt event which may open a menu
on the device.

All keycodes that generate a text input must also be excluded, to avoid
the text input to be written twice.
2018-01-19 14:09:15 +01:00
Romain Vimont
cabb102a04 Implement keyboard/mouse control
To control the device from the computer:
 - retrieve mouse and keyboard SDL events;
 - convert them to Android events;
 - serialize them;
 - send them on the same socket used by the video stream (but in the
 opposite direction);
 - deserialize the events on the Android side;
 - inject them using the InputManager.
2018-01-18 17:25:13 +01:00