From 75c5dc6859d29e2fb4d273e6c261288b802e16c0 Mon Sep 17 00:00:00 2001 From: Romain Vimont Date: Sun, 16 Jan 2022 15:46:37 +0100 Subject: [PATCH] Position and size the window on first frame The optimal initial size was computed from the expected dimensions, sent immediately by the server before encoding any video frame. However, the actual frame size may be different, for example when the device encoder does not support the requested size. To always handle this case properly, position and size the window only once the first frame size is known. PR #2947 --- app/src/screen.c | 50 ++++++++++++++++++++++++++---------------------- app/src/screen.h | 9 +++++++++ 2 files changed, 36 insertions(+), 23 deletions(-) diff --git a/app/src/screen.c b/app/src/screen.c index 78ab91d9..a357eecf 100644 --- a/app/src/screen.c +++ b/app/src/screen.c @@ -369,6 +369,12 @@ sc_screen_init(struct sc_screen *screen, screen->mouse_captured = false; screen->mouse_capture_key_pressed = 0; + screen->req.x = params->window_x; + screen->req.y = params->window_y; + screen->req.width = params->window_width; + screen->req.height = params->window_height; + screen->req.fullscreen = params->fullscreen; + static const struct sc_video_buffer_callbacks cbs = { .on_new_frame = sc_video_buffer_on_new_frame, }; @@ -397,9 +403,6 @@ sc_screen_init(struct sc_screen *screen, get_rotated_size(screen->frame_size, screen->rotation); screen->content_size = content_size; - struct sc_size window_size = - get_initial_optimal_size(content_size,params->window_width, - params->window_height); uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; @@ -410,13 +413,9 @@ sc_screen_init(struct sc_screen *screen, window_flags |= SDL_WINDOW_BORDERLESS; } - int x = params->window_x != SC_WINDOW_POSITION_UNDEFINED - ? params->window_x : (int) SDL_WINDOWPOS_UNDEFINED; - int y = params->window_y != SC_WINDOW_POSITION_UNDEFINED - ? params->window_y : (int) SDL_WINDOWPOS_UNDEFINED; - screen->window = SDL_CreateWindow(params->window_title, x, y, - window_size.width, window_size.height, - window_flags); + // The window will be positioned and sized on first video frame + screen->window = + SDL_CreateWindow(params->window_title, 0, 0, 0, 0, window_flags); if (!screen->window) { LOGC("Could not create window: %s", SDL_GetError()); goto error_destroy_fps_counter; @@ -498,17 +497,6 @@ sc_screen_init(struct sc_screen *screen, sc_input_manager_init(&screen->im, &im_params); - // Reset the window size to trigger a SIZE_CHANGED event, to workaround - // HiDPI issues with some SDL renderers when several displays having - // different HiDPI scaling are connected - SDL_SetWindowSize(screen->window, window_size.width, window_size.height); - - sc_screen_update_content_rect(screen); - - if (params->fullscreen) { - sc_screen_switch_fullscreen(screen); - } - #ifdef CONTINUOUS_RESIZING_WORKAROUND SDL_AddEventWatch(event_watcher, screen); #endif @@ -545,7 +533,23 @@ error_destroy_video_buffer: } static void -sc_screen_show_window(struct sc_screen *screen) { +sc_screen_show_initial_window(struct sc_screen *screen) { + int x = screen->req.x != SC_WINDOW_POSITION_UNDEFINED + ? screen->req.x : (int) SDL_WINDOWPOS_CENTERED; + int y = screen->req.y != SC_WINDOW_POSITION_UNDEFINED + ? screen->req.y : (int) SDL_WINDOWPOS_CENTERED; + + struct sc_size window_size = + get_initial_optimal_size(screen->content_size, screen->req.width, + screen->req.height); + + set_window_size(screen, window_size); + SDL_SetWindowPosition(screen->window, x, y); + + if (screen->req.fullscreen) { + sc_screen_switch_fullscreen(screen); + } + SDL_ShowWindow(screen->window); } @@ -696,7 +700,7 @@ sc_screen_update_frame(struct sc_screen *screen) { if (!screen->has_frame) { screen->has_frame = true; // this is the very first frame, show the window - sc_screen_show_window(screen); + sc_screen_show_initial_window(screen); } sc_screen_render(screen, false); diff --git a/app/src/screen.h b/app/src/screen.h index 9f65a5f6..3e6c1031 100644 --- a/app/src/screen.h +++ b/app/src/screen.h @@ -28,6 +28,15 @@ struct sc_screen { struct sc_video_buffer vb; struct fps_counter fps_counter; + // The initial requested window properties + struct { + int16_t x; + int16_t y; + uint16_t width; + uint16_t height; + bool fullscreen; + } req; + SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture;