diff --git a/app/src/input_manager.c b/app/src/input_manager.c index 71c4434b..6fbd801c 100644 --- a/app/src/input_manager.c +++ b/app/src/input_manager.c @@ -365,7 +365,7 @@ simulate_virtual_finger(struct sc_input_manager *im, msg.inject_touch_event.action = action; msg.inject_touch_event.position.screen_size = im->screen->frame_size; msg.inject_touch_event.position.point = point; - msg.inject_touch_event.pointer_id = SC_POINTER_ID_VIRTUAL_MOUSE; + msg.inject_touch_event.pointer_id = SC_POINTER_ID_VIRTUAL_FINGER; msg.inject_touch_event.pressure = up ? 0.0f : 1.0f; msg.inject_touch_event.action_button = 0; msg.inject_touch_event.buttons = 0; @@ -650,7 +650,8 @@ sc_input_manager_process_mouse_motion(struct sc_input_manager *im, struct sc_mouse_motion_event evt = { .position = sc_input_manager_get_position(im, event->x, event->y), - .pointer_id = SC_POINTER_ID_MOUSE, + .pointer_id = im->vfinger_down ? SC_POINTER_ID_GENERIC_FINGER + : SC_POINTER_ID_MOUSE, .xrel = event->xrel, .yrel = event->yrel, .buttons_state = @@ -800,11 +801,20 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im, uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL); + SDL_Keymod keymod = SDL_GetModState(); + bool ctrl_pressed = keymod & KMOD_CTRL; + bool shift_pressed = keymod & KMOD_SHIFT; + bool change_vfinger = event->button == SDL_BUTTON_LEFT && + ((down && !im->vfinger_down && (ctrl_pressed ^ shift_pressed)) || + (!down && im->vfinger_down)); + bool use_finger = im->vfinger_down || change_vfinger; + struct sc_mouse_click_event evt = { .position = sc_input_manager_get_position(im, event->x, event->y), .action = sc_action_from_sdl_mousebutton_type(event->type), .button = sc_mouse_button_from_sdl(event->button), - .pointer_id = SC_POINTER_ID_MOUSE, + .pointer_id = use_finger ? SC_POINTER_ID_GENERIC_FINGER + : SC_POINTER_ID_MOUSE, .buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state, &im->mouse_bindings), }; @@ -832,12 +842,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im, // can be used instead of Ctrl. The "virtual finger" has a position // inverted with respect to the vertical axis of symmetry in the middle of // the screen. - SDL_Keymod keymod = SDL_GetModState(); - bool ctrl_pressed = keymod & KMOD_CTRL; - bool shift_pressed = keymod & KMOD_SHIFT; - if (event->button == SDL_BUTTON_LEFT && - ((down && !im->vfinger_down && (ctrl_pressed ^ shift_pressed)) || - (!down && im->vfinger_down))) { + if (change_vfinger) { struct sc_point mouse = sc_screen_convert_window_to_frame_coords(im->screen, event->x, event->y);