scrcpy/app/src/inputmanager.h

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#ifndef INPUTMANAGER_H
#define INPUTMANAGER_H
#include "common.h"
#include "controller.h"
#include "fpscounter.h"
#include "frames.h"
#include "screen.h"
struct input_manager {
struct controller *controller;
struct frames *frames;
struct screen *screen;
};
void input_manager_process_text_input(struct input_manager *input_manager,
const SDL_TextInputEvent *event);
void input_manager_process_key(struct input_manager *input_manager,
const SDL_KeyboardEvent *event);
void input_manager_process_mouse_motion(struct input_manager *input_manager,
const SDL_MouseMotionEvent *event);
void input_manager_process_mouse_button(struct input_manager *input_manager,
const SDL_MouseButtonEvent *event);
void input_manager_process_mouse_wheel(struct input_manager *input_manager,
const SDL_MouseWheelEvent *event);
#endif